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Ebook
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OUR SERVICE

Include everything your business will need for a reliable,
solid online presence.

We are a full service interactive digital content developers that creates interactive 2D & 3D animation for web, mobile devices, and tablets such as iPad, iPhone and in other android devices. It is a way to effectively immerse and engage your readers and audience in an experience unfound in traditional one way communication. At the same time, the interactive animations can be fun and educational. Let your ebook live up to its full potential with our interactive 2D & 3D animations. If you have no existing animations in hands, we can then develop high-quality animations that are iPad, iPhone and Android friendly and play on nearly all Smartphones. We develop custom Apps with attention-grabbing interactive animations. No matter what your need, we make your book App really stand out and deliver an outstanding user experience to your target readers and audience.

Content Development And
Design Architecture

Content Development And Design Architecture


Structuring and organizing
digital layout


Identifying the area of interactive between the content and user


Developing storyboard
& Interactive guideline


Incorporating content designs


Design and build interactive eBook


Create digital asset style guides


Implement responsive design methodology


Create prototype

Digital Development and composition

Digital Development and composition


Build and program all interactive elements


Integrate all visual and auditory content and interactive elements to the eBook frame work.

Testing And Quality Assurance

Testing And Quality Assurance


Proof reading of the Digital contents


Test functionality of the interface and interactivities


Platform and cross platform testing on all devices for UI/UX, accessibility, functionality and compliance


Audit sample to verify quality standards

Pre-Production

Pre-Production

The script is the written version of the project. It is the source for all the upcoming steps. The script usually contains the storyline, location descriptions, actions, dialogue, description of sound effects, etc. It contains all the information necessary for the artists to illustrate and animate the series or movie.

Design

Design

This is where a signature style is developed for the project. Design can happen at any time in the pre‐production phase and ranges from characters to environments to clothing to props and vehicles. Guides (such as character bibles) are created to enable artists to draw or digitally sculpt elements within the design parameters. Conceptual paintings are done to establish design of environments and setting ambiance.

Storyboarding

Storyboarding

This is created by the artist from the script. It’s a visual representation of all the scenes and actions contained in the script. The dialogue, backgrounds, action notes and characters are included.

Modeling

Modeling

If there are any (or only) 3D elements in the production, they must be modeled using a 3D software package. There are several ways to model: by assembling or molding existing geometry into new shapes,by creating a wire framework then webbing a surface over it or by scanning real‐world sculptures with a 3D scanner.

Character Designing

Character Designing

The artist has to decide on the production style, the character’s look, the location’ complexity, etc. Once these designs are done and approved, the “Model Pack” is produced, containing all of the models for all the aspects. The final designs and models will be used.

Rigging

Rigging

Rigging is the process of adding bones to a character or defining the movement of a mechanical object, and it's central to the animation process. The rigging department is also involved in developing cloth simulation – so as well as making a character able to clench their fist or rotate their arm, the rigging and cloth department is responsible for making their costume move in a believable manner.

Designing Background /Backdrops

Designing Background /Backdrops

The background artists decide what camera angles, lighting, and shading are going to be used for each scene.

Surfaces(texture & color)

Surfaces(texture & color)

Texturing can be anything from solid color to hand‐painted or photographic imagery. This imagery, known as a map, can be projected onto the 3D model to simulate any surface imaginable. How light behaves across that surface (like reflection and translucency) is also controlled through texturing as well.

Production

Production

Once the story is set, the designs are done and models created, actual production can begin. This phase tends to start out slow and then snowball toward the end. If enough attention was given to pre‐production, the project should meet deadline and budget milestones throughout its production.

Staging/workbook

Staging/workbook

Staging is the layout of objects and characters in a scene that draw the audience’s attention to the subject of the scene. A proper use of staging will make the audience absolutely certain what is going on in a given scene. Wide, medium and close up shots, camera angles, colors, and the amount of movement should all be taken into consideration when contemplating the staging of a scene.

Colored Background (BG Coloring)

Colored Background (BG Coloring)

Once the background layouts are completed, they are ready to be painted. The background painter will take the final layout and paint them using the palettes created by the color stylists.

Animation

Animation

Once a 3D character model has been rigged, an animator can create motion by manipulating it like a virtual puppet. 3D animation deals with technical concepts such as XYZ coordinates and numeric sliders to control the puppet. Key positions are automatically inbetweened by the software. 3D animation is known for its dimensional look and realistic quality.

Creating Animation

Creating Animation

Once we have the Model Pack, Storyboard, Layout and Backgrounds approved we can now proceed to Animation. The animators create scenes by acting out the situations that the character in the scene requires; they based their timing and noted it down using the Exposure Sheet.

Lighting

Lighting

Shading is also dependent on the lighting used. Usually, upon rendering a scene a number of different lighting techniques will be used to make the rendering look more realistic. Different types of light sources are used to give different effects .For example, Ambient lighting, Directional lighting, point lighting Etc.

Post-Production

Post-Production

It is usually when the entire team sits down to review their work and make whatever tweaks are necessary to call the film complete.

Effects

Effects

Whether it is fairy dust, a glowing sword or a nuclear explosion, special effects can make the unbelievable seam real. Most effects, though, are usually much more mundane; such as extending a small set to look massive or making a day shoot look like nighttime. In 2D animation, elements such as fire, smoke and water are considered effects but so are basic shadows and highlights. Effects usually go hand in hand with compositing.

Professional Voice recording & integration

Professional Voice recording & integration

Foley Artists are responsible for finding or creating sound effects, Composers write and play the musical score, and Sound Engineers mix it all together in harmonious balance.

Rendering

Rendering

Rendering refers to the generation of digital frames by a computer. This stage can go quickly, depending on how much calculation the computer must do to produce the final image. For heavier processing, there are entire buildings filled with computers known as render farms. It is not uncommon for a single frame of high‐definition 3D animation to take over a week to generate.

Music composition

Music composition

A musical score is an original music written specifically to accompany a film. The score forms part of the film’s soundtrack, which also usually includes dialogue and sound effects, and comprises a number of orchestral, instrumental or choral pieces called cues which are timed to begin and end at specific points during the film in order to enhance the dramatic narrative and the emotional impact of the scene in question.

Composite

Composite

Compositing, ultimately, is the layering of several different images into one finished composition. There is a lot more that it encompasses, though. Green screen removal, rotoscope masking and color correction are just a few jobs that take place at the compositing stage. The project's final image depends on the compositing artist.

Animation Compilation

Animation Compilation

In sound editing, when placing the sound dialogue with the composited scenes, there were animation parts that did not synch with the voice. Usually the problem comes from the X-sheet. The mouths were not rendered with the animation. The director had to go back and re-render these animations and replace them back in compositing.

Edit

Edit

Starts at the animatic stage to make sure the shots flow at an appealing pace. As production advances, the edit is constantly being updated as the shots progress from previse to rough animation to final render and then final composite. Sound effects and music are also combined with the visuals at this stage.

Final review of 2D Animated Movies

Final review of 2D Animated Movies

This will be the final format of the video, whether DVD, Blu-ray or maybe just Video File. We will just prepare the file and render it according to the needs of the distributor. For viewing purposes, we have rendered it in Standard Definition.

Final Film

Final Film

This will be the final format of the video, whether DVD, Blu-ray or maybe just Video File. We will just prepare the file and render it according to the needs of the distributor. For viewing purposes, we have rendered it in Standard Definition.

Identify the need

Identify the need

Before we start promoting our business we need to know what our customers want and why. Strategies for identifying customer needs are an integral element of a company. Understanding customer needs helps refine product development projects, marketing communication programs and distribution choices.

Research the problem

Research the problem

An area of concern, a condition to be improved, a difficulty to be eliminated, or a troubling question that exists in scholarly literature, in theory, or in practice that points to the need for meaningful understanding and deliberate investigation. After you make the decision to solve the problem, the next process is to do the research necessary to find a fix or workaround.

Develop Possible Solutions

Develop Possible Solutions

Good designers try to generate as many possible solutions as they can before choosing one that they feel is the best . It is good to work together as a team to develop a possible solution, instead of selecting one person's idea. The best ideas are generally a team opinion.

Select the most promising solution

Select the most promising solution

We first, look at whether each possible solution met our design requirements. Consider solutions that did a much better job than others, and reject those that did not meet the requirements.Some criteria apply to virtually every design. Good designers consider these universal design criteria when choosing which possible solution to implement.

Prototype

Prototype

Quickly transform your designs into beautiful, fully interactive prototypes complete with gestures, transitions & animations for web, iOS & Android. We thought that every time I had to create a new design concept, or a prototype – I’d have to write new code for it, or at least make a ton of images for it in Photoshop. I learned – as the time went by – that you can use wireframe tools, or otherwise called mockup, and prototyping tools that allow you to create example designs for your team and clients, saving yourself a lot of precious time.

Test and Evaluate the Prototype

Test and Evaluate the Prototype

Developed design is a very important part of the design and manufacturing process. Testing and evaluation, simply confirms that the product will work as it is supposed to, or if it needs refinement. In general, testing a prototype allows the designer and client to assess the viability of a design. Will it be successful as a commercial product? Testing also helps identify potential faults

Communicate the Design

Communicate the Design

The first class of design principles deals with effective communication. In order to get the best work from a designer, you need to figure out what you want and how to talk about it in a way that will help the designer understand your goals. What you need might be a website or a logo, but your designer will require more to go on than that.

Evaluation

Evaluation

Redesign, as in regarding design; multidisciplinary design. A pursuit of passion not bounded by definition, It is to advocate and deliver sustainable modern design to the masses, we seek always to operate in alignment with our values.

Final Out

Final Out

We believe that if a design can be first well illustrated visually, the final product can be well designed. Our concept artists are extremely talented and possess a creative range that spans multiple disciplines. We look at all prospective designs from the user’s end and conceptualize them on paper before putting them into the final game design itself. We deliver high quality artwork while adhering closely to client requirements.

TESTIMONIAL

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OUR WORK

Browse the galleries showcasing our recent
work and past projects

GET A QUOTE

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Office:

+91 471 2167 578
+91 471 2167 575
INDIA UK
Drishya Building
KINFRA Film & Video Park
Animation & Gaming S.E.Z
Sanik School P.O
Kazhakottom, Trivandrum
Kerala, India
Suite 20c,
Third Floor,
Thamesgate House,
33-41 Victoria Avenue,
Southend on Sea,
SS2 6BU.


Office:

+91 471 2167 578
+91 471 2167 575


+44 2080 881 144

info@owleanimations.com
Skype ID: owle.animations

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